Odds
These are the real numbers of the game: they come out of the same code the server uses, so this page can never go stale. Pro never changes your luck and never gives more rolls: it's 4 rolls a day and the same odds for everyone.
When you create a barbarian: the pet
Every new barbarian gets a single roll. In total, 8.5 % of barbarians are born with a pet; if no pet comes up, a weapon or a skill does (half and half).
| Pet | Chance | |
|---|---|---|
| Dog (bulldog, doberman or poodle) | 1 in 25 | 4 % |
| Cat (orange or black) | 1 in 33 | 3 % |
| Caiman | 1 in 250 | 0.4 % |
| Hog | 1 in 250 | 0.4 % |
| Wolf | 1 in 250 | 0.4 % |
| Panda | 1 in 500 | 0.2 % |
| Bear | 1 in 1,000 | 0.1 % |
Pets appearing after a fight
After any daily fight, won or lost (never in friendlies), a pet may show up. Which one, according to this table; you keep them all and the best 5 fight.
| That one appears | 1 in 167 | 0.6 % per fight |
|---|---|---|
| … and that it's a dog | 46 % of the appearances | |
| … and that it's a cat | 34 % of the appearances | |
| … and that it's a caiman | 5 % of the appearances | |
| … and that it's a hog | 5 % of the appearances | |
| … and that it's a wolf | 5 % of the appearances | |
| … and that it's a bear | 2.5 % of the appearances | |
| … and that it's a panda | 2.5 % of the appearances |
When you level up
The points always come (nobody picks anything); sometimes, on top of that, a weapon or a skill.
| Points the level brings | Chance | |
|---|---|---|
| 1 point | 1 in 13 | 8 % |
| 2 points | 1 in 5 | 22 % |
| 3 points | 1 in 3 | 37 % |
| 4 points | 1 in 5 | 22 % |
| 5 points | 1 in 13 | 8 % |
| 8 points (blessed level) | 1 in 33 | 3 % |
| It also brings a weapon or a skill | 1 in 4 | 25 % (guaranteed after 7 levels with no prize) |
| … and if it does, that it's a weapon | 60 % weapon · 40 % skill |
When a prize comes up, its rarity is drawn against the tables below, always complete. If the barbarian already has everything of that rarity, that level's prize turns into one more point. That's why rarity doesn't get cheaper with level: a level 30 barbarian has the same chance of getting the chainsaw as a level 2 one.
Weapon rarity
When a weapon comes up, the rarity is drawn first and then which one.
| Common Club, Plunger, Frying pan, Mammoth bone | 1 in 2 | 60 % |
| Uncommon Cleaver, Axe | 1 in 6 | 18 % |
| Rare Fish, Guitar, Spear, Flip-flop | 1 in 5 | 18.5 % |
| Epic Katana, Hammer, Pistol | 1 in 33 | 3 % |
| Legendary Chainsaw | 1 in 200 | 0.5 % |
Skill rarity
Same as weapons: rarity first, then which one. Of the three rare ones you only get one.
| Common Counterattack, Thick skin, Fury, Sticky fingers | 88.52 % | |
| Rare Brute force, Cat reflexes, Light feet | 1 in 9 | 11.29 % |
| Legendary Immortal | 1 in 502 | 0.2 % |
If something doesn't match what you see in the game, write to us at soporte@elbarbaro.app.